Thus, the key to success in the game is managing transformations. It then follows that larger balls move faster but also weigh more, meaning they can’t fly as far or climb slopes quickly. This is where momentum comes into play - every size of ball takes the same amount of time to rotate once. This has basic applications like reducing in size to dart through a hole or growing to roll up a staircase, but it also has far more complex ones. It’s a special one with the ability to shrink and grow, changing both its size and weight incredibly quickly. The player controls a white ball that rolls along blue platforms towards green portals - and that’s as complex as the visuals get, because this isn’t a game about spectacle, it’s about learning to make the most out of the ball. The developers are dedicated, almost to a fault, to realistically depicting the effects of Newton’s first law - players will spend the entire game managing inertia as they shoot through loops, leap over lava, and rocket across the sky, praying that they’ve aimed their arc just right. ![]() Momentum is the name of the game in Io, which puts players in control of a small gyroscopically-powered ball and tasks them with exploring over two hundred challenge rooms set inside a starry void. LOW Any time I’m asked to ride a gear over lava. HIGH Flying across the entire map while zoomed-in tight and hitting the bullseye.
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